public class CharacterItem { ... public CharacterType Type { get { switch (Job) { case "전사": case "히어로": case "팔라딘": case "다크나이트": case "소울마스터": case "미하일": case "블래스터": case "데몬슬레이어": case "데몬어벤져": case "아란": case "카이저": case "아델": case "제로": return CharacterType.Warrior; case "마법사": case "아크메이지(불,독)": case "아크메이지(썬,콜)": case "비숍": case "플레임위자드": case "배틀메이지": case "에반": case "루미너스": case "일리움"..